Transformers: The Lost Years MUSH
Player-Created Characters
Autobots
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Airshield |
Faction: Autobot |
Subgroup: |
Function: Tactician |
Rank: 1 |
| Motto: "When one part of the machine stops doing it's job, the machine breaks down... Don't make someone replace you." |
| Profile: An older, and often changed Robot, AirShield now strives to forward the Autobot cause and end this war. He generally has an easy manner and enjoys being a shoulder for his comrades, and anyone else. However is also penchant to rare, though extreme mood swings and a deep angst filled depression. Trained to lead in combat, he however often takes a second or lower seat in social functions preferring to be a friend rather then the star. His knowledge in cartography added in with his terrain hugging radar and holographic projectors, give him the edge of being able to make an acurate battle map for tactical engagements. His knowledge of physics allow the aforementioned radar to gauge a correct angle to fire intercept missiles at air targets. In his robot form he is armed with a torso mounted rocket launcher, as well as arm located Electro Magnetic Pulse cannons which in a lower setting function as magnetic inductors allowing him to bring down foes non-lethally. Lastly he utilizes an axe, though his prowess with the weapon are far from even mediocre. In his vehicle form he takes on the shape of an anti-grav anti-aircraft battery. |
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Ambush |
Faction: Autobot |
Subgroup: |
Function: Stealth Fighter |
Rank: 1 |
| Motto: "Watch your back or I'll be there." |
| Profile: Ambush truly lives up to his name, striking at Decepticons with stealth and surprise as he pounces from hiding. Cunning and clever, but somewhat inexperienced as a soldier. Turbowolf mode is designed for maximum concealment and speed, armed with optical scramblers, electron blasters, and sonic howl; enhaced sensory equipment can reconize any known Transformer by unique smells and voices. Carries an electro-saber as robot, electron blasters become a double-barreled electron shotgun. Loyal to the Autobots and their cause. Ambush is a loner and a socializer by nature; prefers to be out prowling for his prey or conversing with others, will pounce on fellows as a joke when bored. Young and less experienced than most, and prone to loosing his temper at times. |
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Arbiter |
Faction: Autobot |
Subgroup: |
Function: Strategist/Counsellor |
Rank: 1 |
| Motto: "Action without reason leads only to chaos." |
| Profile: Arbiter is a thinking mech's transformer, intelligent, creative, and noble. Created during the early years of the war to be a hybrid between the emotionless intelligence of a supercomputer and the creative thought and emotion of a Transformer. Arbiter is a prototype in every way, he utilizes a very old and now abandoned prototype energy system that was designed to be the bot competition to Shockwave's fusion reactor. The long finlike structures on his shoulders and back are a specialized collector that can gather and process ambient energy from the electromagnetic spectrum. The system is not without flaws though, the reason it was required is because Arbiter's advanced systems require massive amounts of energy to power, and his energy requirements were supplemented with his collector fins to alleviate his strain upon the diminishing energon supply. Arbiter spends much of his time in his Quantum Computer mode analyzing data by projecting possible outcomes through advanced logic matrices. In his robot mode he wanders about to find hot spots to collect energy through his alternate power system, as he feels his energon requirements are a strain on his comrades. He defends himself and others when provoked by making use of the electromagnetic coils housed in his gauntlets. It's rumored that he has a flawed third altmode that he seldom makes use of in the company of other transformers. |
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Arcalite |
Faction: Autobot |
Subgroup: Medtech |
Function: Weaponsmith |
Rank: 1 |
| Motto: "Change is the only thing that allows us to persevere." |
| Profile: A determined spirit if there ever was one, Arcalite is a product of many years of toil, strife and adaptation. Embittered, hardened and tempered, the former hard metals welder now fights Decepticons to reclaim everything they took from her. Roving from point to point across and under Cybertron's underground resistance to Decepticon tyranny, Arcalite has finally rejoined the main Autobot force after many years of surviving on her own. Living off of what she can carry and what others share with her, Arcalite's systems have gone through several iterations. Her factory-issue steamroller mode now reaches speeds in excess of 120 mph thanks to thoron fusion injectors. Cargo helicopter mode can deadlift 150 tons. Due to her custom design, Arcalite often experiences system crashes due to the incompatibility of her motley construction. Despite all her confidence, Arcalite is still shackled by an inability to trust others implicitly, often putting her on her own in difficult situations. |
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Arcane |
Faction: Autobot |
Subgroup: |
Function: Scientist/Medic |
Rank: 2 |
| Motto: "Knowledge only becomes wisdom when it is used properly." |
| Profile: Wise and knowledgeable, the recently reconstructed Arcane comes across as a bit of a cruel, mean-spirited old grouch. He's increasingly disdainful of the immature factionals and their childish little war. He doesn't like Autobots, and he hates the Decepticons, for reasons he doesn't care to explain. But underneath his gruff and curmudgeonly exterior, is the mind of a philosopher and the soul of a healer. Arcane travels the neutral areas of Cybertron, steering clear of the war, healing the injured he meets, and imparting wisdom on those who will listen. The body of this frail-looking Transformer seems to be rivetted together in a very haphazard fashion, obviously not the work of a master mechanic. His helicopter altmode is appears as derelict and ready to fall apart as his robot form, and seems to just barely hold together on the brief moments he uses it to fly. Arcane is a mech of words, not weapons, and is barely armed with an ionic blaster, and using his helicopter rotor blades as a sword in robot mode. |
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Archer |
Faction: Autobot |
Subgroup: |
Function: Explorer/Scout |
Rank: 1 |
| Motto: "Forwarned is forearmed." |
| Profile: Often a bit of a loner, more by job then anything else, this Autobot is usually found in advance, on a scouting mission, or behind the front line using his ranged weapons to provide cover fire. In melee he's not very strong so he's rarely to be found on the front line. He is of an exploring turn of mind, calm, often quiet, he seeks to further the cause of knowledge. His altmode is a silver, streamlined hover car with lasers mounted under the front facing forward and an EM Pulse Cannon mounted like a turret on top. His weapons are mostly long-range except for his lasers and energy sword. His hovercar mode hovers a max of 3 feet over the ground. |
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Blazer |
Faction: Autobot |
Subgroup: Med/Tech |
Function: Medic/Engineer |
Rank: 1 |
| Motto: "If I can't repair it, no one can." |
| Profile: Blazer is a Repair and Engineering Specialist. He has the ability to transform into a medical transport, and speed off to Autobot headquarters with his patients. He also has an innate ability to in a nutshell, make something, out of nothing. While he has good strengths, like working with computers and making things, he is vunerable to laser fire hitting his underside, while in the Medical Transport mode. His goal in life is to try and learn all he can about medical and engineering technology. His past is very vague, since he rarely talks to anyone about it. All that is known, is that his mentor and best friend, who remains unnamed, was killed in a brutal assault by the Decepticons. But being the calm person he is most of the time, he decided to get his revenge by using his abilities to aide the Autobots. Ever since, he has been a dedicated member of the Autobots, always available when needed, and never given less than 100% effort in all the jobs he is given. |
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Blink |
Faction: Autobot |
Subgroup: Iacon |
Function: Sniper |
Rank: 1 |
| Motto: "Sneaky? Well...it's a WAR. What did you expect? You wanna win or what?" |
| Profile: Originally named Kenzo Gamma, friends nicknamed this speedster after watching him in action ("Wanna see him? Don't BLINK."). Doesn't really buy into this kinder, gentler Autobot philosophy; figures the faction needs to fight fire with fire. Eerily cool, calm, and collected, prone to spouting off imaginary "saying from the maker" during battle. In turbo hovercar mode, can reach ground speeds of almost 250 mph, with licks of fire shooting out of rear-mounted jet engines. In robot mode, carries a specialized sniper's rifle with mega-telescopic laser sighting, capable of firing off particle beams or, with the flip of a switch, an electrostatic concussion beam which can render a foe unconscious in seconds. Carries shoulder mounted holographic projector for disguising himself in the field with the ability of mimicking anything he's previously seen. |
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Boomer |
Faction: Autobot |
Subgroup: |
Function: Mobile Artillery Support |
Rank: 2 |
| Motto: "Which way again?" |
| Profile: Boomer is a very unusual Autobot, as he has an Altmode that could easily kill him if he isn't paying attention: Hovercraft artillery unit mounted with a 12-inch cannon and a triple barreled turret, which is his only close range defense. He is also a Robot that is to say the least, strange. Boomer has a quick mind but loses his attention to a task quickly, and often blanks out on important firing coordinates. As strange as it might seem, he's also a hard worker, as much as he can take of whatever job he is assigned to. He is extremely self-conscious, and sometimes self-excluding because he knows he looks strange, and is uncomfortable with it, but once you're past that, he's funny, personable and occasionally witty... but that's quite a task to get to know him. |
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Brandish |
Faction: Autobot |
Subgroup: |
Function: Warrior |
Rank: 1 |
| Motto: "If you can get into trouble, I can get you out of it." |
| Profile: Brandish thinks of himself as an heroic Autobot ... and he makes sure everyone knows it. Almost without meaning to, Brandish brags about nearly everything he does. While this is a right that has been earned in Brandish's opinion, most other Autobots don't exactly share this point of view. Still, no one can deny that Brandish does live up to his word as he is almost suicidal in his efforts to protect his fellow transformers, even when it really isn't necessary. Due to past mistakes, Branish has vowed never to let an ally be killed if he's there to protect them. Brandish is slow for an Autobot; while many of his colleagues tend to rip down the road, Brandish has more of a slow and steady hover transport altmode. Because of this, he often isn't on scene as quickly as he'd like, and ends up picking up the pieces of the battle. Once he gets into battle though, Brandish fights hard and long. He might not always accomplish much, but he certainly tries. |
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Bulletproof |
Faction: Autobot |
Subgroup: |
Function: Bodyguard/Ambassador |
Rank: 1 |
| Motto: "Honour and style are the pillars of nobility." |
| Profile: Bulletproof considers himself well cultured and a gentleman. This attitude sometimes causes him to look down upon other Autobots, but this superficiality is one that he's aware of. In robot mode, Bulletproof carries a small electron pulse pistol, which tends to incapacitate targets more than
damage them. Bulletproof's primary role is to guard various people of importance. A role he takes with pride. In fact, it was during an attack on one of his charges by Decepticons that Bulletproof witnessed their tactics first hand, after which he firmly aligned himself with the Autobot cause. When not on duty, Bulletproof engages in dilettante social gatherings, preferring to rub shoulders with the 'movers and shakers' within Cybertron's elitist figures. Bulletproof yearns for the more civilised times to return to Cybertron. Open to flattery, his pride and a small amount of naivetéé sometimes get him into trouble. In car mode Bulletproof strives for punctuality, considering himself to be an ambassador for the Autobot's more sophisticated side. |
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Burnout |
Faction: Autobot |
Subgroup: |
Function: Courier/Scout |
Rank: 1 |
| Motto: "Have Mercy brother...Let the coolness flow from your radiator, daddio." |
| Profile: In his early years Burnout was a top quality scout (and even spy) for Optimus Prime. He was timely and profficient. But ever since the disappearance of Prime Burnout fell into a state of deep depression in which the only way out was through a long sabatical on a distant asteroid. There he befriended a group of friendly organic beings which showed him that only through peace and love could the universe truly be complete. When Burnout returned from his sabatical he was a new Autobot, one devoted to the preservation of life, freedom, and personal expression. Unfortunatly the long time he spent from Cybertron's society, and not to mention gravity took it's toll on Burnout's specialized skills, slowing down his mind and body. Ultra Magnus soon had no choice but to downgrade him to a courier, which (when he remembers) he is awfully good at. Burnout is in all essance an Autobot hippie, which in itself is a weakness |
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Cascade |
Faction: Autobot |
Subgroup: Infantry |
Function: Tactical Air Support |
Rank: 1 |
| Motto: "More and more, it seems the definition of 'peace' reads as 'A planet full of scorched out Decepticon chassis'." |
| Profile: Cascade's personality is high strung and energetic, as he was designed for short bursts of high activity in combat. He tends to experience emotional extremes without spending much time in the wide range between extremes. More extreme than most Autobots, he has been known to vocally advocate complete destruction of the Decepticons as the only possible settlement of the war. Designed more specifically for combat than most Autobots, he's equipped with an extensive radar suite and radar stealth technology in tetrajet mode. While his targetting radar is effectively blinded during stealth operations, his selection of area-effect weapons makes up for it. |
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Channel |
Faction: Autobot |
Subgroup: |
Function: Transfer Specialist |
Rank: 2 |
| Motto: "If we forget our past, we can forget about having a future." |
| Profile: While working as an archivist in Crystal City, Channel discovered the Autobot Code and wondered why more Autobots weren't following it. He decided to join the Autobots and show them what being one really meant. He's trained himself in a style of martial arts focusing on redirection, augmented his sound system to create an effective attack, and learned to use his energy transfer abilities offensively. Whenever hit by an attack, Channel can then take a portion of that energy and turn it into a powerful ionic burst. For some reason, his armor was already quite thick enough for a combatant role.
Although Channel's alt mode of an Information Center can only creep along slowly using magnetic induction units in its pedestal, Channel can use those same units to "Channel Surf" at high speeds along any metal surface, and even leap several times his own length. |
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Chassis |
Faction: Autobot |
Subgroup: |
Function: Mechanical Engineer |
Rank: 1 |
| Motto: "Never make the same mistake twice." |
| Profile: CHASSIS was Wheeljack's part-time lab assistant when the former was working his way through the Academy. When Wheeljack left, he forgot to tell his employee, and CHASSIS, like Wheeljack, was too involved in his work to notice much (in this case the Ark). Stepped in to take over Wheeljack's duties when he graduated shortly after the Ark left. Inherited (so to speak) much of Wheeljack's quirks, including a love of well-designed weapons. More careful than his boss; the laboratory explodes much less often now. An expert medic in addition to an engineer. Never injures himself with experimental weapons. Compares himself to Wheeljack often and believes he doesn't measure up. Transforms into Hovercar which uses ramjet engines in combination with standard turbojets to reach the sound barrier. Uses plasma ejector, flechette needle cannon, twin miniguns, and magnetic inducer in robot mode. Uses twin chainguns and armor piercing rockets in hovercar mode. |
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Chrome |
Faction: Autobot |
Subgroup: |
Function: Commando |
Rank: 1 |
| Motto: "If Ya Want Something Done, Ya Gotta Do It Yourself" |
| Profile: Chrome dislikes people who hesitate too long to get things done. He tends to be blunt and to the point but is a nice guy. Was trained to be a shuttle pilot for the mission to Earth but at the last moment, Optimus Prime decided to leave him behind. As a robot, he carries a rocket launcher, an electron pulse rifle, and a electro-whip. Punch belivers blows of 4,000 lbs of pressure. Wayfinder mode, a form of hover jeep, is equipped with an extended radio that allows him to act as a relay station. Hates seeing innocents hurt and respects those with honor. His honor is his life, without it, he is nothing. In his past, two innocents were inadvertantly slain on his way back to AHQ with a prisoner. Has been serious about everything ever since, except at parties and celebrations. But as soon as something happens, he's as grave as ever. |
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Chrome Claws |
Faction: Autobot |
Subgroup: |
Function: Defence Specialist |
Rank: |
| Motto: "Defend those whom cannot defend themselves and call themselves your allies" |
| Profile: A robot whose willpower and guts are as solid as the chrome that his claws made of, he has only one goal in mind at all times; to insure of the protection of all his fellow autobots, at any cost. Chrome Claws was designed and built specifically for the role of defensive combat; he has a great mind for tactics, and even when vastly outnumbered or outgunned, he will never withdraw as long as other autobot lives are at stake. While his personality traits are excellent in battle, they are horrible when it comes to emotional conversations or talk about people's life-troubles. In such circumstances, Chrome Claws usually stares at whomever started the conversation like he cannot comprehend what they're saying, and walks away. While in robot mode, Chrome Claws wields a left-shoulder mounted flechette launcher, one of his steel-bending claws, and a short-range ion-blaster. His Crab Mode sports both of his steel-bending claws, and is slightly more maneauverable, but it lacks any real firepower. |
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Corona |
Faction: Autobot |
Subgroup: |
Function: Warrior/Transport |
Rank: 1 |
| Motto: "Even if you don't like doing something, at least try to look impressive while you're doing it." |
| Profile: Corona is a smart, sassy and spunky Autobot femme. She's always been her own pride and joy, often stopping near reflective surfaces to take a gander at herself - making sure that there are no paint scratches on her surface. She also happens to be hot headed and has the tendency to jump into the middle of something without thinking first. She's young, inexperienced and eager to battle Decepticons. Her standard sidearm is a C-39 laser pistol, but she brings out her Leviathan - 9 plasma rifle for special occasions. She fights and fully believes in the Autobot cause -- the day when all are one...or the Decepticons are none...whichever comes first. |
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Cross |
Faction: Autobot |
Subgroup: |
Function: Crisis Response |
Rank: 1 |
| Motto: "The meaning of life is simple: work hard, play harder, and make sure everyone leaves with all their pieces in the right place." |
| Profile: Combine the wild, carefree fervor of youth with the dedication of a true warrior, and the skill of an experienced medical technician, and you'll come up with Cross. Cross was created in an experiment long ago, as the first of a new line of Autobots that would tip the balance of the war. Unfortunately, an attack on the facility he was created in just before he was activated left everyone in the building dead, and him severely damaged, buried for thousands of years. Now active for the first time, his memory containing sizable gaps from the damage sustained to his neural net, he fills the role he was originally designed for, his triple forms giving him unparalleled flexibility. In robot mode, he wields a razor sharp sword and an electromagnetic flux rifle to defend himself and those he rescues. In Field Hospital mode, he is unarmed except for a small laser turret, but capable of expanding his trailer to serve as a mobile medical facility, fully equipped. His APC Hovercraft mode is armed with lasers and autocannon turrets, being highly maneuverable yet fast, allowing him to reach injured comrades in even the most hard to get at spots. Cross's only true weaknesses are that he often fails to take things as seriously as he should, and he is also highly impressionable and naive, being the proverbial blank slate. |
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Datatap |
Faction: Autobot |
Subgroup: |
Function: Security Intrusion |
Rank: 1 |
| Motto: "Security is made to be hacked." |
| Profile: Datatap was created as a capable hacker, able to get in, get out, transmit the findings, and defend if the need arises. Often laid-back, his thoughts tend to cycle to systems and their intriguing innards, and once inside, the hacking becomes akin to an addiction. A light shoulder tap might make him jump, but not distracted; an alarm, a hostile warning, or a gunshot might jostle his subconscious into his altmode, a speedy satellite hovermount with a long-distance transponder and an alternate plasma flowthrough. After a particularly long stay in a system, especially a distracted one, Datatap tends to be reluctant to hack again - until, of course, another one comes along, and the pattern begins anew. |
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Derelict |
Faction: Autobot |
Subgroup: Infantry |
Function: Commando |
Rank: 3 |
| Motto: "It is when duty and morals conflict that the true measure of a mech is to be found." |
| Profile: A relic of a bygone era, Derelict carries with him the burdens of a bleak and wartorn past that he is decidedly reluctant to share with others. An Autobot leader from the Second Cybertronian War, he was disgraced in a manner that few are aware of and fled from the planet in an effort to escape his failures. However, in the end he failed to outrun his own sense of guilt and so now has returned to the world of his birth, carrying with him a burning drive to obtain redemption. Surpassing gently with his comrades, he is implacable and resolute in battle with his foes. In spite of ancient construction, he is easily capable of taking care of himself in almost any dangerous situation. In robot mode, he wields an arsenal of weaponry for both ranged and melee combat and is proficient in the use of both. Rumor has it that he is equipped with an exceedingly deadly proton-acceleration rifle that is capable of slicing through almost any known material. In his highly maneuverable Ornithopter mode, he is capable of unleashing a veritable fireworks show of firepower. |
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Encore |
Faction: Autobot |
Subgroup: |
Function: Radio Interceptor |
Rank: 4 |
| Motto: "Don't hesitate to communicate." |
| Profile: He is a fun loving Autobot, with a passion for Cybertronian culture. He trains very hard in his own adaptations of Cybertronian arts. He is a fully trained communications expert and understands everything about the subject, ranging from radio jamming, to radio interception in cyberdiskplayer mode. His main weakness is the fact that he is slow and not very dextrous. He sometimes gives his enemies the impression he's in a trance - this is before he delivers his final attack. His goals in life are to make peace with the Decepticons and then to create some sort of device to communicate with creatures beyond the known parameters of space. In robot mode he is able to use his radio skills with deadly effect, making loud noise to disrupt his opponents. |
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Eon |
Faction: Autobot |
Subgroup: Med/Tech |
Function: Research and Development |
Rank: 4 |
| Motto: "Knowledge is power, science is knowledge, ergo, science is power." |
| Profile: A technical genius, Eon is very much the inventor, much like Wheeljack in some ways, however, his expertise is specifically in weaponry, to the point where he is quite capable of modifying even a simple chronometer into either a limpet mine, or a micro laser. He has a habit of disobeying orders, particularly if the order will result in one of his inventions falling into Decepticon hands, the reason he joined the Autobots in the first place being to keep that from happening. Years of research and training with ranged weapons have worked to improve his abilities in that area, however in melee combat he will be found lacking, as he was constructed to work in a laboratory, not in combat. Personality wise he is fair-minded, and will do what he can to make sure nobody he cares for is harmed by one of his inventions. |
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E.R. |
Faction: Autobot |
Subgroup: |
Function: Front Line Medic |
Rank: 1 |
| Motto: "You give'em hell, and I'll give you repairs." |
| Profile: Usually a cheery bot, E.R. is very outgoing and friendly. Dedicated to his job of medic to the Autobots. Feels that most bot's lives are more important than his, would do anything to save a friend which includes using parts from himself to fix an ailing friend. Believes in honesty above all else. Frequently goes into his own little world when operating and forgets about the Decepticon threat, this occasionally will get him damaged. Primarily medic but will fight when cornered, horrible fighter. Fighting ability is probably his biggest weakness. He chooses to run rather than fight most of the time. In robot mode E.R. stands about 25 ft tall and carries two wrist mounted machine guns, and axe and his Ionic blaster. He always carries his medkit with him where ever he goes. In addition to being a great medic, E.R. also has a knack for fixing other things. His vehicular mode is a hover-car that can travel at speeds of 250 M.P.H. and has a range of 10,000 miles. Carries two side-mounted machine guns for protection. |
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Fangclaw |
Faction: Autobot |
Subgroup: |
Function: Tracker/Observer |
Rank: 1 |
| Motto: "We hunger for the chase." |
| Profile: FANGCLAW is two robots in one, Fang and Claw. They are one being with two minds. When either robot mode is used, some minor personality traits dominate the current mode. Primarily a snoop who enjoys stalking after others with a strong curiosity. Rare combined personality causes them to think and act as one, yet speak in plural. When forced into combat situations, Fangclaw can fight ferociously in turbo-tiger mode or transform into either robot modes. Fang is armed with a laser pistol and electro-whip. Claw can generate electrical discharges. |
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Firesong |
Faction: Autobot |
Subgroup: Infantry |
Function: Warrior |
Rank: 1 |
| Motto: "To win the war, no personal sacrifice is too great." |
| Profile: Firesong was trained to be an Autobot warrior. She never saw herself as having any other choice. A quick and deadly fighter in close range, she can hold her own against larger and more heavily armored opponents. Underestimating the femme is usually a dangerous mistake, as her skill with sword and fire will quickly prove. Her soft and melodious voice hints at a musical training, and indeed, she has a sharp ear, as a musician might, although if she had such an interest, it seems to have been put aside for the more urgent responsibilities of the war. |
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Flashbang |
Faction: Autobot |
Subgroup: |
Function: Tactical Assault/Transport |
Rank: 1 |
| Motto: "You called for backup?" |
| Profile: Flashbang is a Security Transport and Tactical Support for the Autobot security forces. Originally designed to just transport extra security officers to a crisis situation, he was later rebuilt to provide additional firepower against the Decepticon threat. When the Autobot peace officers are in trouble, Flashbang comes crashing through carrying reinforcements in his Armored Police Hover Transport Mode and then transforming to provide cover fire with his Oxidating laser and non-lethal response capability with his flashbang and concussion grenades. When the Autobot peace officers and security forces call for backup, they know that Flashbang is on the way. |
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Forsaken |
Faction: Autobot |
Subgroup: |
Function: Shock Trooper |
Rank: 1 |
| Motto: "Nothing is forever." |
| Profile: Forgotten by the one he loved, and ignored by his friends, he took on the name Forsaken. He joined the Autobots to escape. He has become a cocky soldier, lost to the thrill of battle. He has a bad attitude towards life, hating it and everything about it. He will throw himself into battle without hesitation, not caring if he is destroyed. He cares not for who he fights. He will as readily fight Megatron as he would a Medic. He has very little honor in battle, though he has great amounts of it outside the fray. He lives for battle, thinking that it is the only thing he is for. His altmode reinforces that by being a hovertank. He is not so set in his ways as to be unchangable but that is extreamly hard. Beneith his exterior, all he wants to know is love. That is the driving force for his entire life, or lack there of. He became a shock troop for both the excitement and, deep down in the core of his being, the danger. His strengths are his courage and his mindset of life, for he will attempt to keep an enemy away from a wounded companion. His greatest weakness is his recklessness and his uncaringness of life and death and the ease of luring him into a trap. |
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Freefall |
Faction: Autobot |
Subgroup: |
Function: Marine/Transport |
Rank: 2 |
| Motto: "The void of space contains every thing you could ever want, and every thing you pray to Primus that you will never see." |
| Profile: Friendly and out going to his fellow Autobots, and rather good natured in general. Freefall often suffers from frequent flashbacks related to the disaster that claimed the lives of the entire crew of the the ship on which he served, save for him. In combat his darker side comes into play. Freefall will belittle insult and use verbal jabs at his foes. Also, Freefall is often ruthless in combat, due to the nature of his original function of hunting pirates. In robot mode Freefall is armed with a variable setting Vulcan rifle and grenade launcher designed to punch though heavy armour, and an energy sword for close in fighting. As an Assault Transport, he is armed with twin rocket batteries, a quad autogun and a heavy vulcan cannon. |
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Garrison |
Faction: Autobot |
Subgroup: |
Function: Defence Strategist |
Rank: 1 |
| Motto: "Offense wins battles, defense wins wars!" |
| Profile: Garrison can be summed up in two words: lazy but competent. Fairly young as far as Cybertronians go, he still has much to learn. Not disciplined, but friendly, with no desire to be a hero. Devises brilliant defensive strategies, when forced to work. In robot mode, he carries a machine gun and an axe. In Hovercar mode, he has dual ionic-blasters. Most say his greatest weakness is his extreme dislike for work. |
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Hacksaw |
Faction: Autobot |
Subgroup: |
Function: Hacker/Spy |
Rank: 1 |
| Motto: "If you can't get it, let me at the terminal." |
| Profile: Created shortly before the Ark dissapeared, HackSaw's main purpose is to find out information from Decepticon computers on everything. If there's a new weapon, HackSaw is sent in to find the weak spot. But whenever he's off duty, he always manages to make the other Autobots laugh, even if it's in the heat of combat, he'll find something humorous to joke about, keeping other Autobots' morals high. |
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Hardcore |
Faction: Autobot |
Subgroup: Military |
Function: Frontline Assault |
Rank: 1 |
| Motto: "We're only here for a few millennia, let's kick as much aft as possible!" |
| Profile: Hardcore is usually the first Autobot into battle, and always the last one to leave. He's got a short fuse around combat, and is always willing to jump into the fray, regardless of personal injury. Hardcore is the kind of guy who attacks a Decepticon garrison alone, for the fun of it. He's the kinda guy who picks fights on the street as "practice." In combat, he usually leads off with weapons, but prefers to draw in to close quarters. In social situations, he likes to take the role of the stoic "tough guy," menacing and deadly in combat, but a "real sweetie" when among friends. He usually defers to his commanding officers, on and off the field. Hardcore's tough, but he's not stupid. Despite his massive frame and beweaponed exterior, he's a pretty intelligent person. |
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Hyperdrive |
Faction: Autobot |
Subgroup: |
Function: Diversion |
Rank: 3 |
| Motto: "What's the use of livin' if ya can't have fun in life?" |
| Profile: Hyperdrive is an all around fun guy, at least he thinks so. Always good for a laugh or pranks, this Autobot keeps all factions on their toes. He transforms into a hovercar that is highly maneuverable, when he's not in robot mode, often using it as his getaway vehicle when he's caught goofing around. He has the ability to raise a forcefield and not be seen on radar, very useful for a mech who thinks getting right up next to Decepticon's strongholds and setting off explosives is fun. His main weakness is that he won’t back down from danger, no matter how big, if a life is in danger. It goes against his very programming to do so. He wishes to be the best there is and keep his friends safe, always hoping there will be time for games after a mission or during it. He becomes rather annoying if you aren’t smiling as he will do his best to cheer others up using slight of hand or other tricks as part of his act. Having much to learn, Hyperdrive will continue to be a unique character. |
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Klaxon |
Faction: Autobot |
Subgroup: |
Function: Security |
Rank: 4 |
| Motto: "The law goes wherever I go." |
| Profile: Gruff, plainspoken, and nearly unflappable, Klaxon is devoted to both justice and the Autobots. Not given to flowery speeches, he prefers to speak with his actions. He is hardly a loner, but he does take time to open up to others. No lover of combat, he prefers those who value and preserve life to those who take joy in destruction. Klaxon would rather head off any large outbreaks of violence, although he is more than willing to let someone give a trouble-maker his comeuppance. He detests waste, and this tends to spill over against those who revel in wanton destruction. Physically, he is well-suited to staring down berserkers and immobilizing them, carrying a pair of powerful handguns with some special features in robot mode. One is a combination laser-magnetic disruptor, while the other fires either a freezing blast or a powerful ionic pulse. In addition to these, he carries a special ramjet shotgun, and is capable of overloading his sirens to generate a sonic wave attack. His vehicle mode, an interceptor-style hovercar, is built more for speed than combat; it carries no weapons aside from a simple laser blaster. He has a vengeful streak, stemming from the destruction of the unaffiliated city he was charged with protecting. |
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Lancer |
Faction: Autobot |
Subgroup: Intelligence |
Function: Reconnaissance |
Rank: 1 |
| Motto: "We must stand up for what we truly believe in." |
| Profile: Lancer is quite helpful and courteous, and will go out of his way to help others. He is extremely loyal to his faction and will do anything for his commanding officers, though he may come across as being hot-headed. Lancer does tend to engage in debates and can be a tad bit analytical at times, which means he must condense his information in terms his fellow Autobots can process. He may be a bit stubborn, but his experience on the field has taught him to be patient, a term he is still unfamiliar with. He mourns the deaths of his fellow Autobots when the anniversary of his capture, the period of his life that he wishes to this day to delete from his memories. As a robot, he wields a plasma rifle and in his sleek tech-cycle mode he's capable of reaching 200 MPH and firing rockets. |
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Longarm |
Faction: Autobot |
Subgroup: Special Ops |
Function: Riot Control |
Rank: 1 |
| Motto: "Silence! It's music to my audials!" |
| Profile: Better than any surly, gruff police chief, Longarm is always alert and has that Autobot can-do spirit. He is willing to do whatever it takes to finally end the Decepticon influence on Cybertron, even disobey the law which he clings so dearly to. He seems to be easy to be around with and he gives everyone this reassurance that everything will be alright. He is a bot with morals and values and cherishes them. Armed with riot control equipment such as different types of grenades, a nightstick, and an ion pistol, he is always prepared for the worse case scenario. His armored hovercar mode allows him to contain any sort of riotous activity anywhere. He is quick on both his hands and feet and he has a keen sense of eyesight. Always an optimist, always looking for the silver lining in the clouds, hoping for a brighter tomorrow. |
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Lowride |
Faction: Autobot |
Subgroup: |
Function: Mechanic |
Rank: 1 |
| Motto: "Scratch the rims and you die." |
| Profile: Lowride can often be found in his workshop building and repairing the many weapons and tools used by the Autobot forces. A lover of loud and fast music, Lowride will almost always be seen roaming the streets of Iacon blaring music from his sound system. He can also be seen charging into combat blasting battle songs and Decepticon insulting parodies. While not always sure of his beliefs or if he really cares about who wins the war, the only things he is truly sure about is his hatred for the Decepticons and his trust in his work. |
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Millennium |
Faction: Autobot |
Subgroup: |
Function: Sentry |
Rank: 1 |
| Motto: "Why be subtle when a cannon can talk for you?" |
| Profile: Being the first of his kind does give him the spoiled child complex. He has a very calm attitude until some poor Decepticon triggers a temper flare. With a couple of exceptions he rages quickly and calms just as quickly. Generally the lack of subtlety he displays is astounding to all of the Bots. More geared for massive assaults, he can fend for himself in close quarters combat. Loyal to the Autobots, and a little too comfortable with combat, he tends to be a little too trigger happy. With a general protector attitude he will stay until there is no threat the his charge. Very callous at times and often off to one side by himself, few friends are fine by him. |
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Mortar |
Faction: Autobot |
Subgroup: |
Function: Demolitions |
Rank: 1 |
| Motto: "The more versatile, the more useful, the better." |
| Profile: Friendly and thrill-seeking, if a bit arrogant, Mortar enjoys making himself useful however he can. An expert at explosives, and their applications, he takes great pride in his work. Also has an extensive knowledge of weaponry design and general mechanics. Carries a machine gun with under-slung grenade launcher in robot mode, as well as a shoulder-mounted guided mortar launcher. Transforms into an armored hover-truck, equipped with land mines and mini-missile rack. Missile rack can fire missiles singly, in tandem, or in area spreads. |
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Neo Ultima |
Faction: Autobot |
Subgroup: Military: AF |
Function: Aerospace Support |
Rank: 1 |
| Motto: "Fate cast the first stone. The rest; my destiny." |
| Profile: Neo Ultima is the reincarnation of Delta Ultima. Presumed lost and destroyed while on a quest to save his faction from extinction, the shell of this Autobot floated through space until it was picked up and salvaged by a group in Interstellar Space Pirates. Rebuilt and given the name NeoForge, this Cybertronian earned a reputation feared the universe over for his sheer efficiency at ambushing and capturing convoys of merchants. Bound by honour and will he serves to protect his homeworld and its civilians. His once feared power now used for the good of all Cybertron. In his new Strike-Interceptor capability his speed and weaponry is nearly unheard of. Armed with Quad-Torpedo Tubes, Twin Disruptor Cannons, Inhibitor-Blasters, and more, his ability to drive Decepticons away from Civilan areas is unquestionable. Never willing to allow a life to fall while he is present, he pursues the dream of a Cybertron free of opression with a grim determination. A being darker, haunted by his past crimes, he has vowed "Never Again", his innocence and idealism stolen, this Autobot returns to bolster the hopes in their darkest hour. His name, "Neo Ultima" indicates the combination of his two incarnations, The Valiant Guardian, and the awesome but merciless raider, it reflects his new attitude and methodology. |
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Night Vision |
Faction: Autobot |
Subgroup: |
Function: Lookout |
Rank: |
| Motto: "What you can't see CAN hurt you..." |
| Profile: One of the smallest robots. He believes he shouldn't be forced to work manually, as he is so fragile, and is probably right, but his haughty attitude leads the other Autobots to intentionally give him tough jobs, much to his vexation. In robot mode has built-in mini-blaster, which can also be used as a energy jammer. As scanner, can project high-intensity light to burn and blind. Although his advanced scanning system can easily detect enemies, his small size and build make him valueless in the battlefield. However, his size makes him excellent for sneaking through enemy lines, as he is unlikely to be spotted. |
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Peacemaker |
Faction: Autobot |
Subgroup: |
Function: Defensive Strongpoint |
Rank: 1 |
| Motto: "Strong defense always outlasts offense." |
| Profile: Peacemaker is if not the ultimate in defensive warfare, then close to it. She firmly believes that throwing more and more warriors against a bullwark will eventually break the back of the aggressor. She is never happy when used offensively and will rarely, if ever, start a fight. However, it is more than likely, that she will be the the one standing once the fighting is done. Being extremely large, in fact, as big as a goodsized building, she certainly holds a few advantages. While she is easy to hit, because of her size and poor speed, she is capable of taking unbelievable amounts of punishment and still return fire. But basically, she dislikes fighting, even though that is what she was created for, and would much rather stick to intimidating her enemies, even though she is an -outstanding- force in combat. Her greatest weakness is, as mentioned the fact she's not very fast. It also impacts on her close combat abilities, but it's hard to get close enough. Her greatest strength is no doubt her enormous heart. She could be the definition of the word nice, in fact and does her best to be everybody's friend, or at least stand by her friends in thick and thin. |
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Prominence |
Faction: Autobot |
Subgroup: Med/Tech |
Function: Scientist |
Rank: 2 |
| Motto: "All the knowledge in the world means nothing if you can't
apply it" |
| Profile: Prominence is what some might call a rising star in the Autobot scientific community. Intelligent and self-assured, but the first to admit that he has much yet to learn. A capable scientist in almost any field. Prefers a hands-on approach. Best known for the "Starseed" system, which allows Prominence to enter the outer layers of the sun! Can withstand temperatures of up to 1,000,000 K and pressures of 70,000 kPa. As a science vessel, his antipressure fields act as a powerful energy burst anywhere but inside a star. In robot mode he wields a small plasma pistol as well as a shoulder-mounted coolant gun, and can use a scientific sensor package in both modes. However, he is physically weak and his numerous experimental systems are prone to failure. |
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Proteus |
Faction: Autobot |
Subgroup: |
Function: Special Operative |
Rank: 1 |
| Motto: "We have done nothing to rescue the world." |
| Profile: Proteus was a mercenary who has joined the Autobots
to work on special operations. He greatly values his freedom and often resents having to following orders, though he will to get the job done. He is pretty young and this sometimes leads him to affect a sense of false wisdom. Proteus is a martial arts master and carries only the most basic of guns, instead relying on his melee skills and his large, slightly curved sword. His skills also include the ability to hide and move silently. In his turbo-charged hovercar mode he can reach speeds of nearly 200 MPH. Rather reserved, Proteus is somewhat introverted and keeps his emotions to himself. Sometimes has doubts about the Autobot cause.
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Pursuit |
Faction: Autobot |
Subgroup: |
Function: Security |
Rank: 1 |
| Motto: "The only law left... is that which I enforce." |
| Profile: Saddened by the loss of his idol, and hero, but grateful to no longer be in the overwhelming shadow of Prowl, Pursuit does his best to make a name for himself within the ranks of the Autobots. Originally a Peace Officer, he followed the nature of the law more often than "going by the book," and he treats his new job no differently than the last. He is often alert to the point of paranoia. Equipped with enhanced senses and infrared vision, Pursuit can notice things that many Autobots miss. In vehicle mode he can locate a target with amazing accuracy and pursue targets at speeds in excess of 400 mph. Armed with an Ion Rifle and a shoulder-mounted Concussion Grenade Launcher, Pursuit is careful and stoic in battle. He hates to inflict pain in others but will do what is necessary to protect his comrades, and the innocent, from harm. |
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Quasar |
Faction: Autobot |
Subgroup: |
Function: Inventor/Engineer |
Rank: 2 |
| Motto: "If at first you don't succeed, keep trying until it works." |
| Profile: Brilliant, witty, brave, and someone absent-minded, Quasar is one of the Autobots best inventors, specializing in electromagnetic energy but having a wide range of knowledge about many engineering and scientific fields. Always inventing new weapons and gadgets, as well as perfecting some of his existing creations. In battle, uses his bipolar particle rifle and goo shells to keep opponents at bay in robot mode; in hovertransport mode utilizes a variable shell launcher for protection. Can activate special circuits within his armor to draw in all radiant energy in an area into himself, then expel it in a powerful energy pulse, or form them via the same projectors into a stable electromagnetic field to protect himself and others. Somewhat clumsy because of his larger size. |
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Reaper |
Faction: Autobot |
Subgroup: |
Function: Engineer/Medic |
Rank: 5 |
| Motto: "Never underestimate the value of any component." |
| Profile: Reaper is a speedy little Autobot who likes to build and repair things. He considers anything to be of use and tends to salvage anything he can that may be of value to him later. This includes taking things that may not belong to him. As a young mech Reaper was one of the first to undergo the Autobots Gestalt technology tests. The tests damaged his memory files and they are unrecoverable by standard means. In Robot mode Reaper shows no visible weapons, but those who know him may remember seeing him use one of his hover wings as a sword, as well a built-in Sound Disruptor that fires a harmonic resonance wave capable of shattering armor and internal circuitry. Hoverjet mode is built for speed and aerodynamics, allowing this small versatile craft access to most anywhere on Cybertron. |
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Redcross |
Faction: Autobot |
Subgroup: |
Function: Field Medic |
Rank: 1 |
| Motto: "This will only hurt for a moment, I promise." |
| Profile: RedCross is very soft spoken and somewhat shy in personal situations. She seems almost introverted, but still happy. In a situation where her talents are needed, she is fast, fiery, and very blunt, though she retains a soft bedside manner. She doesn't talk much outside of a professional situation, and is rarely seen except when performing her duties. She spends most of her time upgrading her medical skills and trying to push the envelope of current medical science. Although lightly armed in both robot and hoverspeeder mode, she's capable of achieving high velocities and is quite agile. |
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Revamp |
Faction: Autobot |
Subgroup: med/tech |
Function: Medic |
Rank: 6 |
| Motto: "Medicine isn't a science, it's an art." |
| Profile: If someone is injured on the battlefield, Revamp will not leave, at times having to be physically dragged away. After seeing many of her friends killed in an attack on the Academy, she has made up her mind that she will not let it happen again if she can help it. She proves talented in the medical repair of her comrades, earning high points for her warm bedside manner. Revamp is rather chatty, and many of her comrades appreciate the original hand drawings she creates. If pressed into battle, she has no hesitations to either crushing an enemy in vehicle mode or bringing her medical instruments to bear upon those who dare to hurt her friends. |
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Riptide |
Faction: Autobot |
Subgroup: Intelligence |
Function: Reconnaissance |
Rank: 1 |
| Motto: "The tides of war ebb and flow with a continuous wake of destruction." |
| Profile: A quiet and calculating Autobot, Riptide still isn't completely trusted by his comrades. Prior to his admission into the Autobots, Riptide fought against the Decepticons and Autobots as part of a resistance movement to liberate his home colony. It was in this resistance movement where he honed his skills and became a formidable foe. Riptide utilizes specialized sonar to detect what is lurking about at a distance of up to 2000 meters. A master mapmaker, Riptide can create and transmit three-dimensional maps back to base with ease. Though he specializes in Naval Reconnaissance, he is also excellent at land based Reconnaissance where he is sometimes called upon to assist. |
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Rock |
Faction: Autobot |
Subgroup: Military:GF |
Function: Armored Scout |
Rank: 1 |
| Motto: "I'll get their attention and you guys can save my rear axle." |
| Profile: Rock is a fun loving character that likes toys (Yo-yo) and is very social, needing to be part of a group. He likes playing testbot for any new devices that the may be developed. Rock transforms into an off-road lightly armored skimmer that mounts a rather large cannon. This suits his role as an Armored Scout well, often getting the attention of the other side and scampering back over the rough terrain at speed into the waiting arms of his team mates. Rock has a distinct fear of being alone, he likes being out front scouting because his friends are always there. That mixed with a preoccupation with new toys or devices can sometimes lead to distraction. He has a very limited stealth ability where for short periods of time while totally stationary he can appear to be some solid object suitable to that terrain in a chameleon like manner. |
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Screenshot |
Faction: Autobot |
Subgroup: |
Function: Tactical Communications |
Rank: 1 |
| Motto: "Shut up, listen, and maybe we'll learn something." |
| Profile: Screenshot is one of those who holds herself in the highest regard. She believes she is indispensable to her faction, which her experiences have only reinforced. Formerly among the unaffiliated, she joined the Autobots after finding she just wanted to stop the Decepticons from taking any more territory. In her robot mode, she is equipped with very advanced sensors, capable of picking up the smallest detail or even things designed to be hidden. In her alt mode, she has an advanced radar and radio system, which she uses to gather information and be a tactical guide on the battlefield. Guided missles in her alt mode also keep her enemies at bay, while an Electromagnetic Pulse rifle does so in her robot mode. She is fairly new at this whole military operations thing, and is still getting a kick out of the sheer force of her missle systems. |
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Silentlight |
Faction: Autobot |
Subgroup: |
Function: Search and Rescue Medic |
Rank: 1 |
| Motto: "Always serve and protect, even if you don't want to." |
| Profile: Silentlight is now a vigilant fighter in the Autobot ranks, even though he hates fighting. He is a medical unit, but he was once shot and nearly destroyed. After the Autobots left him for dead because of the heavy casualties of the battle, he recovered and he spent time wandering and thinking. His years of wandering have made him a loner, and he distrusts the Autobots for abandoning him when he was nearly dead, but the medical instructions that were burned into his system prevent him from harming an Autobot, or permit them to be destroyed. He uses his knowledge of robotics to create weapons and devices for himself and other Autobots. His Alt Mode is an Emergency Hover-Transport with a few defensive weapons, though he has made several "upgrades" and added several more. The transport also has an extensive medical lab, which can also be used to build small weapons and devices. In robot mode, he is armed with a short-range laser pistol that he wields with deadly accuracy. |
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Silverstreak |
Faction: Autobot |
Subgroup: |
Function: Warrior |
Rank: 1 |
| Motto: "Speed kills. Guess that makes me dangerous." |
| Profile: Youngest addition to the Autobot faction. Little is known about the history of this Cybertronian. Known to be very emotional at times, capable of showing great compassion or displaying a great temper. Despite this, he's always in control of his emotions. Regardless, his comrades come first and foremost. Holds an inexplainable grudge against the Decepticon Empire. Name derived due to appearance at maximum velocity. Silverstreak's wit, intellect and speed make him an invaluable asset to the resistance against the Decepticons. Equipped with a barium rifle, shoulder mounted rocket launcher, and an electro-sword in robot mode. Turbo racer mode armed with a hood mounted pulse rifle. Capable of speeds in excess of 400 mph in this form. |
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Snicker |
Faction: Autobot |
Subgroup: |
Function: Paramedic/Comic Relief |
Rank: |
| Motto: "Laughter is the best repair mechanism" |
| Profile: Snicker is a high energy Bot with no desire for self preservation. His weaponry is small, but his quickness makes up for that, his armor is not heavy, but sufficient, and his heart for his fellow bot is bigger then anything else. In robot mode he takes on the responsibility of a jester, as well as a medical first responder. In his alt mode, Stunt Car, he is usually found cruising around either looking for trouble, or escaping it. Although rambunctious and even on occasion slightly careless, Snicker is not one to be found avoiding the call of duty. |
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Snowflight |
Faction: Autobot |
Subgroup: Medtech |
Function: Emergency Response |
Rank: 1 |
| Motto: "Sometimes the best way to heal an injury is to prevent it..." |
| Profile: Snowflight was designed and built to answer a wide variety of dispatches. When at a battle site, she's as often as not patching up her companions as soon as they fall. In this age, though, even a healer has to be able to fight. She has a variety of attacks, though stun attacks are her primary venue. Snowflight hates to see anyone in pain, and has been known to heal captives as well as allies, even after Crystal City was taken. Because of her recent construction, Snowflight hasn't had as much experience as most, but is an incredibly quick learner. Unlike most Cyberjets, Snowflight's jet engine is supplemented by thrust from her ice blasters, which combine to leave behind a trail of snow rather than a jet stream, which is the source of her name. |
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Sojourn |
Faction: Autobot |
Subgroup: Infantry |
Function: Interstellar Troop Transport |
Rank: 1 |
| Motto: "The more you want done, the better" |
| Profile: Sojourn is one tough customer. Acts brash as he tries to prove his mettle. Though youthful, is quite levelheaded. Chooses to spend time transporting than fighting but does fight and on occasion resorts to dirty tricks. In robot mode, carries a small variety of weapons, including an em pulse and built in incendiary darts. In shuttle mode; fires the pulse out of a blaster on the underside of the ship. Enjoys carrying cargo and troops but really gets a kick out of buzzing Cons. Has a tendency to volunteer for many missions except with the possibility of suicidal ones. Displays great amounts of honor when dealing with femmes, whether in CoC or not. |
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Spearhead |
Faction: Autobot |
Subgroup: |
Function: Shock Trooper |
Rank: 1 |
| Motto: "In first, out last." |
| Profile: If Spearhead were half the warrior he thought he was, the war would have ended the moment he stepped onto the battlefield. He is extremely conceited and believes that he is peerless in combat (of course this isn't true but he doesn't seem to think so). He always demands to be one of the first ones to go and to be the last one to leave. In fact the very reason he signed on as a shuttle pilot was to assure that he would be in the forefront of every assault. However he seems completely oblivious to the fact that if he falls in battle the others may not have a way home. Despite his fighting abilities (real and imagined), subtlety is definitely not his forte.
In all things, Spearhead is completely straightforward and brutally honest. Regardless of his rough manner, he fights only to ensure that he will always be free from subjection. |
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Starbolt |
Faction: Autobot |
Subgroup: |
Function: Aerospace Defense |
Rank: 5 |
| Motto: "With the speed of a comet; the skies I protect." |
| Profile: One of the best and brightest of the Cybertronian Aerospace academy, Starbolt worked hard to get where he is today. Created by an Autobot scientist during a time of peace, he clings to the tennants of the teachings of his creator... Compassion, honor, valor, and integrity are infused into his being.. Starbolt can patrol the skies in his Staram mode. Able to fly in low orbit for an indefinite amount of time. In his robot mode Starbolt is grounded, his powerful SCRAM jets becoming a powerful plasma rifle. Starbolt would rather not fight, but knows if the Autobots are to remain on Cybertron they must keep battling against the Decepticons... Till all are one. |
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Steelfire |
Faction: Autobot |
Subgroup: |
Function: Transport/Warrior |
Rank: 1 |
| Motto: "In war, actions speak louder than words." |
| Profile: Steelfire was once a Neutral citizen of Crystal City until he got into a battle with Decepticons and his best friend was killed. After this he joined the Autobots to help them defeat the Decepticons and bring an end to the war that killed his friend. Steelfire is a nice, friendly and understanding Transformer, and will do nearly anything for his friends. He beleives in making the most of every moment and enjoys his time off duty. In battle, Steelfire is just as devoted and always obeys given orders, even though sometimes his mind tells him to do something else. Transforming into an armoured personel carrier, he sports 2 mounted laser rifles, which he can also use as shoulder-mounted weapons in robot mode. His major task is to transport others on and off the battlefield, but if it's needed he will also be there to fight. To ensure safe dropoff-spots he is equiped with radar equipment. |
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Steelshrike |
Faction: Autobot |
Subgroup: |
Function: Hunter/Reconnaisance |
Rank: 1 |
| Motto: "There's nothing, I mean nothing, like the thrill of the hunt!" |
| Profile: Equipped with chamelon circuits and a keen eye, this Autobot was a hunter before the war, but now he has new prey--Decepticons. Taller than avg. 'bot, but lanky, his alt. mode is a compact, dual-segmented crawler. He's quiet and alert in the field--very little escapes his attention. Skilled at finding "game" and ambushing it without being detected--after the kill, though, he makes a hasty retreat. Almost undetecable with proper preparation and when still--excellent shot with his weapons of choice. He's no good at close combat, and he prefers to strike from afar and avoid immediate danger. His alt. mode is lightly armored, and while fast, accelerates slowly. Trilithium wheels have magnetic traction systems capable of gripping any surface save sheer vertical walls. Very vulnerable in alt. mode due to lack of manuverability and weapons systems. Chameleon circuits sometimes malfunction when overtaxed--often leaving him painfully conspicuous. A lack of armor and melee skill make him useless in close combat. He joined the Autobots to make sure he would survive the war, but now he is starting to really believe in the Autobot cause. Feels his new job is necessary, but morally distasteful. On a baser level though, he revels in it--and this frightens him. Doesn't buy into Decepticon philosophy "survival of the strong," would prefer to leave each to his own. Friendly and boisterous when not in the field, tries to relieve stress of days alone behind enemy lines by socializing or hunting transorganics. |
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Steelwind |
Faction: Autobot |
Subgroup: Intelligence |
Function: Courier/Intelligence |
Rank: 1 |
| Motto: "Speed is the key." |
| Profile: Steelwind was originally built as an express courier, and in his many years hunting he developed many skills useful in combat. He is a very good sniper and excellent at tracking his quarry; he is very quiet and very agile in both robot and vehicle form. Steelwind isn't a very good close-quarters fighter, but due to his overconfident streak he views his melee skills to be as good as his sniping skills, which sometimes leads him into unfortunate situations; he won't run away from a fight until the situation becomes too rough. In vehicle mode he is a wheeled land vehicle, but with winglets which allow him to take off and glide for short distances of about 25-30km, though to do this he must exert himself considerably to hit his max speed of 250mph in order to lift off. Once he is airborne he has no propulsion and can only glide. In vehicle mode he is very quiet. In robot mode he carries a laser-rifle and an energy knife. |
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Sureshot |
Faction: Autobot |
Subgroup: |
Function: Warrior |
Rank: 1 |
| Motto: "Just point me in the right direction." |
| Profile: SureShot is older Autobot with a bitter past. He believes he is a precision instrument of war and has an immense sense of professionalism about soldiering. This however can cause problems with social situations and makes SureShot a little awkward with unfamiliars. SureShot transforms into a powerful artillary piece with a long range and powerful concussion shells. He was originally designed as a battle tank but was heavily damaged and had to undergo extensive rebuilding. The damage was done by several Decepticons at close range; it is because of this that SureShot hates close combat and will withdraw if a close quarters attack is pressed,to find a vantage point and even the odds. Sureshot also has a problem with talking to femmes; after his encounter with an evil femme Decepticon, he feels a little intimidated by femmes and fears trusting them. |
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Swivel |
Faction: Autobot |
Subgroup: Infantry |
Function: Scout |
Rank: 1 |
| Motto: "I'm going nowhere, and I don't care, can't wait 'til I get there." |
| Profile: Swivel tends to be reckless at times, aware of the dangerous world around her. This is most apparent while speeding down a road in her vehicle mode, a Flip Car. Ignorant, perhaps, but she isn't suicidal, masochistic, or stupid. She feels that she's making up for the lost years spent doing nothing but trivial tasks and small errands. She has no goals, aside from obedience to the Autobot cause. While a dedicated worker, Swivel tends to waste her free time asking pointless questions... Her curiosity is seen more in her social side of life. Answers will just lead to more questions. |
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Thumper |
Faction: Autobot |
Subgroup: |
Function: Battle Transport |
Rank: 1 |
| Motto: "Hey buddy, need a ride?" |
| Profile: Thumper, named after the loud transformation sequence, was designed to be an offensive armored troop carrier. His alt mode is capable of carrying a good number of Autobots to battle, and more than equipped to assist them upon arrival. Has an extremely powerful, but non functional targetting system, leaving him to rely more on hand to hand and his massive clubs than the vehicle’s artillery and robot form’s VRL (Vertical Rocket Launcher) weapons. Very recently brought to sentience, he is sometimes confused, and often left wondering about things, but his calm and kind exterior does good to not make it too much of an issue. Built specifically for the Autobot cause, they are his first priority, but he has hopes of figuring out where he should go once the war ends. He also finds himself to be quite the handy-bot, able to operate tools with amazing grace, despite his huge size. |
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Thunderclap |
Faction: Autobot |
Subgroup: Medtech |
Function: Combat Medic |
Rank: 1 |
| Motto: "Nobody's dying on my watch, and my watch doesn't end." |
| Profile: Once a civilian transformer who served as a hover-cargo transporter across all of Cybertron and dabbling in TF repair skills, Thunderclap has since his official joining of the Autobots been refitted and trained to more fully exploit his gifts. He always had a heart to try and help those in need, and that became a focus both to his recruitment to the Autobot cause, and training afterwards. Now as a medic and part-time cargo/personnel carrier, Thunderclap dedicates his time to keeping his fellow Autobots alive and in good shape, along with anyone else who needs it. Along with upgrades of armaments fitting a soldier, even a medic, his hover-truck mode has been modified heavily. Vast amounts of armor have been lapped onto his frame, and no fewer than 4 small ball turrets line his hull, enabling him to bring rapid fire on enemies from any angle, and survive the combat zone long enough to get his fellows in, and more often, out of trouble. In robot mode, his weapons form into a single multi-barreled gun, though this Transformer can be seen reaching for his repair equipment far more often than his weapons. |
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Thunderstrike |
Faction: Autobot |
Subgroup: Infantry |
Function: Aerial Assault |
Rank: 1 |
| Motto: "What? Somebody's gotta save your aft." |
| Profile: Thunderstrike is a happy-go-lucky mech who has not yet been tainted by the horrors of war. He's a fiercely loyal friend and soldier who never questions an order. Knows that he is one of the few airborne Autobots, and relishes the role he plays. Thunderstrike loves being in the spotlight, always being one to take center stage. Unafraid of the Decepticons, he resents them for their 'vile ways' and is not one to back down from an aerial confrontation. Believes strongly in the Autobot cause and its convictions, and is willing to endanger himself to ensure the protection of those ideals. May not seem like much of a threat due to his small physical stature, but he's packing some serious firepower on that small frame. Armed with a concussion blaster in robot mode and a variety of weapons in jet mode. |
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Troubleshoot |
Faction: Autobot |
Subgroup: Med/Tech |
Function: Field Medic |
Rank: 1 |
| Motto: "I'm here to fix you, not be your friend." |
| Profile: Gruff, but with good intentions, Troubleshoot keeps off those who would be his friends if he'd let them with a cynical, jaded exterior that hides a kind core. This springs from the loss of one too many friends... more than one too many who have died even as he himself struggled to keep them alive. His function of a field medic rarely sees him in a hospital or repair bay, more often out on the field running from soldier to soldier and juryrigging repairs until the more established doctors can get them transported back and fixed up. Received basic tech training along with his medic skills, allowing him to repair objects as well as serve as a shuttle pilot in times of need. As his job tends to keep him out in the field with the soldiers and often travelling with them, he is armed well enough to fight if he must, using flash grenades and a multi-setting rifle capable of firing both flechettes and ion blasts. Has hoverspeeder altmode, capable of moving at speeds of up to 250 MPH. In this mode, he uses an anti-personnel grenade launcher and a flamethrower turret mounted on his chassis. |
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Uproar |
Faction: Autobot |
Subgroup: Autobot Command |
Function: Operations Officer |
Rank: 2 |
| Motto: "Protection at all costs." |
| Profile: Once the loud, partying grunt; Uproar now has taken a much more serious tone to life. Where once seen nothing more as a mindless grunt, since coming up from Arcadia; now the years of war have hardened, and strengthened him into a well rounded warrior. Reforming the Wreckers in the spirit of how they were in Arcadia, he now leads them and Operations within the Autobot ranks. Thrust into command, Uproar still holds a bit of uncertainity about his position, but he continues on nonetheless. Uproar is always the one to stay behind, making sure all others are out of a battlefield situation safely before retreating himself. He watches over his fellow Autobots closely, being the protective sort, he'd rather go down than see one of them go down. Uproar uses his fist and body as his main weapon. He carries only one blaster, not truly relying on energy weapons much. Unfortunately his size often makes him the biggest target, and as such he ends up getting shot at more. But he turns this also to his advantage, drawing fire from his fellow Autobots. |
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Volley |
Faction: Autobot |
Subgroup: |
Function: Heavy Materials Transport |
Rank: 1 |
| Motto: "Do I *have* to go back there...? It's dark and scary and..." |
| Profile: Rebuilt from a salvaged and damaged las-core from a fallen Autobot hero, Volley sees herself as a failure to herself and the Autobot cause. Origionally built as a heavy assault robot to help sway the tide of the third civil war, she was severely hampered by phobias induced from her previous destruction. She has been refitted to assist in construction and related duties, but still retains a portion of her previous warrior's armament cache. In Cyber-hauler mode, her hover frame has been replaced with a three-axle, ten-wheel suspension, allowing her to easily carry upwards of 500 tons of material, reaching speeds of 90 mi/hr over broken terrain with graceful ease. In robot mode, her enhanced strength makes her quite capable of toppling or erecting a good-sized tower herself. Her potential combat abilities are quite high, with her thick armor plating, strength, and cluster-launch rocket racks on her arms, capable of delivering thirty high-explosive rockets to a target in a single launch. However, her actual combat efficiency is hindered by her fears and trepidations. |
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Winterstar |
Faction: Autobot |
Subgroup: |
Function: Combat Medic |
Rank: 1 |
| Motto: "The coldest warrior can have the softest touch to her friends." |
| Profile: Courageous and always wanting to help, Winterstar is compassionate, loyal and friendly to her allies but also serious and lethal in battle. Her intelligence, dedication to friends, and coolness make her invaluable to the Bots. A showboat at heart, she often goes for trick maneuvers to flaunt her skill and agility. Being mentally and physicky well rounded, she is able to pilot shuttles and do complex repairs on Cybertronians. Her biggest weakness is her deep trust in her friends, as this can lead to her being manipulated on occasion. In Robot mode she uses a heavy pistol with fires a particle beam and nitrogen blast that freezes her targets and for which she is named. She transforms into a fast Cybertronian hover car that uses a small electricity mount in the hood and rockets for defence, as well as a spotting laser in emergences. |
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Latest update: May 18, 2003
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